package com.wars2d.client.graphics.actors;

import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;

public abstract class BulletActor extends Actor {
	
	float velocityX;
	float weight;
	
	TextureRegion texture;
	
	public BulletActor(float velX, float weight, TextureRegion txt) {
		this.velocityX = velX;
		this.weight = weight;
		this.texture = txt;
	}

	@Override
	public void draw(SpriteBatch arg0, float arg1) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public Actor hit(float arg0, float arg1) {
		// TODO Auto-generated method stub
		return null;
	}
	
	abstract void shoot(float x, float y);

}
